06 Feb 2012
LinuxGames
Wine 1.4-rc2
A new release candidate of Wine has been announced. No new features are in this release as this is a bug fix only release. Enjoy! Download: [ Wine 1.4-rc2 ]
06 Feb 2012 1:07pm GMT
31 Jan 2012
LinuxGames
Michael Simms resigns from LGP, Timothee Besset leaves Id Software
Michael (lgp-michael) Simms updated his blog to announce he is leaving LGP. The company will carry on however under the new direction of Clive Crous. Timothee (TTimo) Besset has also announced his departure from Id Software to join a new startup in Dallas. Best of luck! Thank you for all the hard work. Linux games [...]
31 Jan 2012 2:32pm GMT
29 Jan 2012
LinuxGames
Wine 1.4-rc1
The first release candidate of the 1.4 development tree of Wine has been announced. This marks the beginning of the code freeze period for this release. This release candidate has the following new items in the release. Improved crash dialog with support for saving the backtrace. Support for the Back button in built-in Internet Explorer. [...]
29 Jan 2012 3:57pm GMT
24 Jan 2012
LinuxGames
OilRush Gold!
Unigine's naval real-time strategy game OilRush has gone gold! We have finally completed development of Oil Rush, naval strategy game: http://oilrush-game.com/ Version 1.0 will be available worldwide on January, 25 for Windows, Linux and Mac OS X. Distribution channels are: Steam, Desura, UNIGINE store, Ubuntu Software Center and some other digital stores. Retail release in UK, Germany, [...]
24 Jan 2012 8:20am GMT
19 Jan 2012
LinuxGames
SOPA and PIPA
Courtesy of the Khan Academy:
19 Jan 2012 1:21am GMT
04 Jan 2012
LinuxGames
Wednesday Vids
OpenXcom 0.4 preview! There's a preview of the first 2012-era character slated for Heroes of Newerth, Artesia:
04 Jan 2012 12:27pm GMT
03 Jan 2012
LinuxGames
Vendetta Updates
Guild Software's space combat massive multiplayer game Vendetta Online has had a few gameplay updates of late, revealed in their latest community newsletter: Gameplay Change Recap - Dropped cargo persists for 15 minutes, regardless of sector shutdown. Crates will eventually time out by class, making certain drops last much longer than others. - New missions from the PCC. [...]
03 Jan 2012 2:01pm GMT
Heroes of the Community!
Quick note that PC Gamer has named the team behind the Humble Indie Bundle (who include but are not limited to the developers of Wolfire Games!) as their community heroes of the year: But one of the main reasons these guys are our community heroes this year is what they've done with that success: they've [...]
03 Jan 2012 1:34pm GMT
02 Jan 2012
LinuxGames
Yamagi Quake II 4.01
Yamagi Quake II is an enhanced client for id Software's Quake II, focusing on maintaining the original gameplay experience: Anisotropic filtering. Compatible with most mods (as long as their source is available). From scratch rewritten savegame system. Full 64 bit support. Ingame soundtrack playback via OGG/Vorbis. IPv6 support. Mature and stable codebase. No gameplay and [...]
02 Jan 2012 8:55pm GMT
Icculus on Shank Tools
Ryan "icculus" Gordon has made a .plan update describing the various open source tools he developed to port one of the most recent Humble Indie Bundle titles, Shank, to Linux: We try to get at least a little open source out of every Humble Bundle. Sometimes it's epic-like a big pile of games-and sometimes it's [...]
02 Jan 2012 8:10pm GMT
24 Jun 2010
linuX-gamers.net
Insight into Osmos linuX sales
Homepage | Download
Companies producing games for linuX still go for some risks when it comes to sales and money. So its always very interesting to get some insider information about some numbers.
We got a mail from Dave Burke mentioning that Hemisphere games did this kind of analysis of their sales. And we from linuX-gamers.net are happy to get the information to you.
Read the article here.
24 Jun 2010 4:16am GMT
20 Jun 2010
linuX-gamers.net
PlaneShift 0.5.4 release!!
PlaneShift team is very proud to announce a new update for our clients and servers!! The new release is called 0.5.4 and is a solid upgrade from previously available 0.5.3. Here is a detailed list of changes. Please note that you can upgrade from 0.5.3 but follow the instructions in our download page for this.
Art
- A very nice expansion of Ojaveda has been added: Dsar Kore. Many thanks to Xoel for building this new area!! With this addition the enkidukai will finally have enough place to live and prosper. There also be new space for guildhouses.
- Completely new user interface for the character creation, much more readable and usable! A new login screen as well on the same theme.
- First implementation of wizard robes! For now it's only available to NPCs, see Levrus, but soon will be available to players as well.
- Introduction in game of bracers! They are not only new items, but they are also visible when you char wears them. We are adding now quests which will provide the bracers to you.
- The male and female enkidukai heads have been improved by adding more polygons.
- The hairs of all characters have been changed to avoid having a plastic look
- Water reflections! Added in few places as test, allows the water surfaces to reflect the environment. Still need some improvement to look more realistic.
Engine
- Ability to support maps with image backgrounds. To be used as maps of major cities, given to new players.
- New soundmanager, which allows us to have monsters emit sounds! Thanks to Agy for the hard work on this.
- Implementation of ranged weapons. They are fully functional now!
- Expansion of the tribes system! The NPCs are getting smarter, and are now aware of being part of a larger tribe. They can call for help if attacked, and they can expand. This feature is still under testing, but will be largely used in the future to make our world more interactive.
Music
- More sounds and more music added to the game
Known bugs
- The client crashes on exit (we are working on it)
- The sound on linux seems to malfunction on certain systems (Pulse audio).
This update is a follow up of a major release of PlaneShift happened at the beginning of the year, which introduced the following changes:
Art
- Added nolthrir female plate armor
- Added ylian male hair variations
- Added many new monsters variations
- Added drifters and rivnaks as mounts
- Many fixes to icons and items
Engine
- ITEM STORAGE!! You can now ask certain NPCs to store your items. You can enable this function by the proper NPCs. /storage Jirosh, Taemian, Harnquist, and Gardr (thanks weltall).
- UTF8 (Unicode) support for any input box (this means you can write with most languages) and characters like àùèò and the german ones are supported now.
- Additional updates to translations
- Implemented texture change in meshes when dropping/equipping or when dropped on ground. It's possible to add different textures on the same item by doing changes in the server database data.
- Fixed crashes caused by not entirely loaded items.
- Added additional information for gm in info and bugs with offline support.
- Fixed basic cloth armor for mobs and npcs to be set per race/type correctly.
- The updater now uses curl for downloading updates and should be more reliable than before.
- Damaging spell will be stopped on yield when dueling.
- Added an /fps command which will show the current fps. This should help with bugtracker entries giving better feedback.
- Improved performance of in game windows which should improve performance on slow computer when training.
- Now the quest and event button don't switch anymore.
- Made checkboxes of pslaunch bigger to be easier to click.
- Now it's possible to check easily progress on the updater with a progress bar.
- The updater will fetch the update mirror from the server in place of giving precedence on the local list. should improve download speed of updates.
- Now it's possible to have single named pets and mounts fixing PS#3721 - pet name adds "familiar"
- Now it's possible to use storage and merchants even when overweight exhausted or while sitting.
- Fixed wrong basic ctrl setting in windows and Linux clients it seems the macosx only ctrl setup got in place of lctrl.
- Fixed a bug which didn't allow some quest paths to be executed if not a gm or dev character (e.g. two paths assigning the same quest).
- Fixed movement dead lock without re-log if you stop before being exhaust but end up exhaust anymore.
- Various fixes to text-boxes and scrollbars.
- Added an eta in pslaunch while updating.
- Allow to mine and fish with the tool in any hand
- Allow to get messages about login/logoff of people in the other guilds of the alliance.
Settings
- Added quest for rivnak and drifter (mounts) acquisition.
- Many quests are fixed and more fixing continues.
- Npc re-factor phase one is done and phase two is ongoing. Phase one included the addition of new NPCs and an overall balancing/redistribution of about 320 NPCs in game. About 150 are still missing the refactor.
Music
- Added 3 tracks in game
- Improved sounds in nearly all levels, by adding new ones and repositioning old ones.
20 Jun 2010 3:05pm GMT
FreeCol 0.9.3 released
We have just released FreeCol 0.9.3. This release fixes several bugs,
including a combat bug that made it possible to capture colonies that
still had armed defenders. The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.
FreeCol has had the ability to include graphical "mods" (bundles of
images that replace standard images) for some time now. But FreeCol
0.9.3 is the first release that actually includes such a mod, a bundle
of images for goods, ships and native settlements by "hutzli". Please
note that you will have to restart FreeCol after selecting a mod
before the setting becomes active.
20 Jun 2010 3:05pm GMT
WINE 1.2-rc4 out now
Homepage
The fourth release candidate of WINE 1.2 has been released by the wine project.
Many bugfixes and translation updates have been incorporated into this version.
20 Jun 2010 6:57am GMT
Warzone 2.3.1 released
Homepage
Version 2.3.1 has been released by the developer team.
Changelog:
General
- Change: Add the Playstation music track (r10905)
- Change: Put date and time in screenshot file names (r10951)
- Fix: If setting the chosen fullscreen video mode fails, retry in windowed mode (r10683)
- Fix: Power calculations (r10770, r10772, r10794, r10885)
- Fix: Crash when loading saved games with different mods than currently loaded (r10531, r10723)
UI
- Change: Draw subtitles with shadows (r10681)
- Change: Add "scout" and "disembark" cursors (r10723)
- Change: Improved AI slider (r10725)
- Change: Fast build queueing by holding down shift (r10795)
- Change: Improved map preview (r10901, r10944, r10947, r10962)
- Change: Show backdrops with correct aspect ratio, cut off the part that doesn't fit the screen (r10945, r10948)
- Change: Show videos with correct aspect ratio, with black borders (r10946)
- Change: Show an optional description for challenges (r10950)
- Fix: Subtitles menu option works again (r10682)
- Fix: Make double-click interval game-speed independent (r10736)
- Fix: Display "build" cursor while building (r10764)
Multiplayer
- Fix: New improved scav script that operates scavengers individually, helps when they are station in multiple scav bases (r10717)
DyDo AI (r10773, r10774, r10775, r10776, r10786)
- Update to 2.1.4: Improved initial building sequence and speed, improved the way trucks are moved between groups (r10786)
- Challenges use maps included in the game
- More range for for twin assault cannon, less mg damage against all buildings, a slower tank and cyborg production at start (r10861)
1.10 balance
- Less hit points for artillery, they are all on 25-35% now (r10879)
- remove the lancer rof upgrades to keep the old balance (r10953)
Translations
- Fix: Make subtitles translateable (r10685, r10686)
- Change: Disable translations below 50% (r10919)
- Updated: Ukrainian (r10696), German (r10711, r10733), French (r10738, r10768), Spanish (r10742), Italian (r10777), Brazilian (r10785, r10887, r10949), Estonian (r10792), Polish (r10864, r10881), Croatian (r10915), Russian (r10942, r10957)
20 Jun 2010 6:54am GMT
BOH update12 released
Campobasso, Italy - June 18, 2010
The previous update brought to surface a couple of nasty bugs, but with this update they will not show up anymore. But that's not all: the occasion has been seized also to raise the number of missions to 40 and to add a new translation!
More specifically, this update:
- fixes 2 bugs that could cause crashes;
- adds 2 new secret missions;
- adds the Polish translation;
- applies various other changes.
The update can be downloaded for free from the DOWNLOADS page of the official website at http://www.bohthegame.com.
The demos have been updated to reflect the changes.
About BOH
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.
Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame
EDITEL snc
via Duca d'Aosta, 30/i - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
20 Jun 2010 6:50am GMT
11 Jun 2010
linuX-gamers.net
Echolon Books II for Linux available
Homepage
Echolon Books II has been released.
Eschalon: Book II is the sequel to 2007s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.
♦ Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.
♦ Play as a male or female character.
♦ 1024 x 768 native resolution.
♦ DRM Free! We respect our customers.
♦ New weather effects: snow, rain, and thunderstorms. Weather isnt just an effect; severe weather effects gameplay stats and skills.
♦ Additional skills and improved skill balancing.
♦ Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more!
♦ Equipment configuration presets for convenient swapping of entire armor and weapons sets.
♦ New difficulty modes and tracked statistics add to replay value.
11 Jun 2010 6:50am GMT
Summoning Wars 0.5.1 released
Homepage
Summoning Wars is an open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players.
11 Jun 2010 6:45am GMT
Linuxtag 2010 Berlin
Hi there!
Just wanted to let you know that you can find us at hall 7.2a booth 117 at Berlin fair grounds. Exhibition lasts until tomorrow evening 18.30h. So don't be shy and visit us to test the new version of our new linux-gamers live distribution or just have a little talk with us.
11 Jun 2010 5:30am GMT